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Ludo Star is one of the most successful recently launched games for Android, which attracted millions of users with its captivating gameplay and familiar childhood graphics. If you want to Create an app like a Ludo Star, then here is your complete guide that looks at the basics from the conceptualization stage to the instant and later stages of the application.
Before going for the development let us go through the success factors of Ludo Star. Ease of play, dependent gameplay, aptitude to play with other players and friends, fashionable look and feel, and beautiful graphics with good sounds have made it famous. Furthermore, continuous updates with new features have retained the customer’s interest.
Step 1: During Weeks 1 – 4 you will need to ‘Conceptualize Your Game’.
To do this, define the concrete game look by defining its type based on what it is – board game, puzzle, or strategy game. Determine your target age group and hobby list and analyze competitors such as Ludo King and Parcheesi. An important piece of advice is to create a unique selling proposition (USP) to stand out from the competition.
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Step 2: Design Your Game (Weeks 5-12)
Design a game board, pieces or tokens, rules of the game, a utilizable scoring system for the game, power-ups, and the structure of the levels. Grap design that maintains a proper UI/UX including colors, fonts, icons and logo, gaming graphics, and animations. Other media has also been found to be valuable; particularly sound effects and music.
Step 3: Select a Development Platform (Week 13-16)
Decide on the platform on which the application will be developed, whether it is native for iOS and Android, React Native, and Flutter. Select a game engine; it may be Unity or Unreal Engine; choosing programming languages include Java or Swift.
Step 4: Further development of your game takes place during the 17th to 32nd weeks of your campaign.
Use gameplay mechanics such as game logic, game rules, single-player mode artificial intelligence, multiplayer gameplay, and listing of the ranks and scores among others. Something more social should be included in the chat, messaging, and friends’ systems, as well as the sharing of posts on social platforms.
Step 5: Test and Refine (Weeks 33-40)
Minimize the disruptive effects of creating an app like a Ludo Star carrying out the gaming by engaging in unit testing, integration testing, and User Acceptance Testing. Debug and optimize your game. Users can also be asked specific questions or opinions, in addition to gameplay statistics that should be analyzed, and further developing and enhancing gameplay.
Step 6: The Launch Preparation phase of the project is carried out over a 4-week period which is between Weeks 41 and Week 44.
Before launching consider the marketing plan, sales trailer and screenshots, promotions and advertisement, and the setting up of the marketing analytics.
Step 7: It is also important to note that having a proper launch and promotion for a plan is critical for ensuring the implementation is a success and to do this there are four weeks allocated: Week 45, Week 46, Week 47, and Week 48.
That being said, to launch your game, you can go through the app stores, advertise on social media platforms, sponsor or partner with internet personalities, and tap into App Store Optimization (ASO).
Step 8: As mentioned earlier, Capital RMG group through its founder Alamgir Kabir launched its fag earlier this year To ensure the wholeness of its fag, the group is working on some post-launch evaluation and improvement strategies.
Control process through the identification of KPIs, review of the users’ feedback, and updating/optimization of the gameplay.
If your game is to create an app like a Ludo Star always update with new features and content. Give the options to buy products and services within an application, offer scores, games, and other incentives, include the sharing and streaming options from social networks, organize contests and performances and never disregard the users’ opinions.
Technical Requirements
It’s perhaps for this reason that we recommend the use of languages such as Java, Swift, or C++ when designing your game. Start using game engines for example Unity or Unreal engine or use native or cross-platform developments. MySQL or Mong DB to handle the databases and API and social media websites integration are possible.
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Design Requirements
When designing your game, you should employ UI/UX designing tools that include Sketch, Figma, and Adobe XD. Web graphic tools such as Photoshop and Illustrator should be used to render the visual graphics for the whole site. The sound effects and music will be improved with the help of audio design tools such as Audacity and Adobe Audition.
A project manager, game designers, mobile and backend developers, QA testers, and a marketing and promotions team.
Designing and developing a fun game such as the Ludo Star takes a lot of planning, implementation, and constant enhancement. If you just carefully read and follow the steps enumerated above, you are well-equipped to launch a mobile game that will engage your target market.
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